Even still, the Save Point before that ( which, humorously, is the same Save Point, just minus a few Event Flags) is right before the regular Sequential Final Bosses, meaning you'll have to fight them again. If you saved at the last opportunity and want to get some Life Capsules, you can't, as you've just passed the only Point of No Return in the game: using that Save Point. There are absolutely no save points inside it, at all, not even before the Heavy Press or Ballos, the aforesaid True Final Bosses. Of course, completing this level (including the True Final Boss) is the only way to get the good ending. Sacred Grounds/Blood Stained Sanctuary is so difficult that it has a " Welcome to Hell!" sign.You need to beat the bosses here to unlock the full boss rush. Castlevania: Rondo of Blood has alternate stage 5 or 5' which is a hellish level of pits and enemies.The Battle Arena (tough enemies) in Castlevania: Circle of the Moon, Nest of Evil (tough enemies) in Castlevania: Portrait of Ruin and Training Hall (platforming) and the Large Cavern (tough enemies) in Castlevania: Order of Ecclesia.For the boss version of this, check out Superboss, or alternatively, True Final Boss-though the former may very well reside in the Brutal Bonus Level, while the latter is usually in The Very Definitely Final Dungeon. Won't necessarily have a sign at the beginning saying " Welcome to Hell!", but might as well.Ĭompare Bonus Dungeon, a mostly equivalent trope (a Bonus Dungeon doesn't have to be fiendishly difficult, though examples of that trope still tend to be more difficult than the rest of the game). The idea appears to be that if you're good enough to get there, you're good enough for whatever the game decides to torture you with.Ĭan be set in Planet Heck, but not always. Examples of this trope are, naturally, almost always That One Level (or more technically, That One Sidequest). A Sub-Trope of Secret Level, distinguished from its parent trope by the extreme difficulty as being the only point of these levels. They exist largely so that the player can brag to their friends about how awesome they are for winning them. The extra difficult Secret Levels which some games have. Description of the first MAX tour, Ridge Racers (North American version)
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